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Old Nov 14, 2010, 04:53 AM // 04:53   #1
Ascalonian Squire
 
Join Date: Nov 2010
Guild: Dhuums Legionaries
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Default W/? PvE build

hey guys,
so im fairly new to this game and i was just wondering if i could get some feed back on how improve my build. I only have prophecies and eoth so that also limits me. Any ways what i have now is as follows:

Tactics: 10
Swordsmanship: 10
Strength: 11

Warriors Endurance (elite)
Bonettis Defense
Thrill of Victory
Power Attack
Pure Strike
Sever Artery
Healing Signet
Capture Skill or other depending on conditions

I guess what im trying to work out is a good all around build with decent damage and some protection in case i get into some trouble. This is mostly an energy centered build but due to my elite skill and armour i rarely have energy issues. So, suggestions?
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Old Nov 14, 2010, 05:13 AM // 05:13   #2
Lion's Arch Merchant
 
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Guild: TGB
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1. The only reason to take Sever Artery is Gash.

2. You want Swordsmanship (or whatever other mastery) at 12+1+1, so dump Tactics.

3. EotN PvE skills such as Asuran Scan, Ebon Battle Standard of Honor, 'I am the Strongest!', 'You move like a Dwarf!' etc would be good on your bar, especially with WE to fuel them.

4. You need an IAS. Frenzy + Rush (to cancel Frenzy when needed) are a good combo. Drunken Master is nice if you plan on staying drunk. You've no access to Flail (which is from NF), but Frenzy is just about as good. It's a good idea to have Protective Spirit somewhere on your heroes, however (which it should be regardless of Frenzy).

To summarize, here's the bar I suggest:

Frenzy
Sever Artery
Gash
Power Attack
Rush
Asuran Scan
Warrior's Endurance (E)
Optional

You can sub Sever+Gash for other things, I'd certainly do so, especially in areas with less fleshy creatures. Cyclone Axe is a good candidate (WE Axe builds are more popular than WE Sword builds), and it would leave your 3rd PvE slot open. I also often take Sprint instead of Rush, because WE builds can afford the energy and it's handy for mapping.

Good luck
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Old Nov 14, 2010, 12:15 PM // 12:15   #3
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I generally use my warrior for RA, HA, AB, GvG ect. BUT I do some PvE when im asked to help

I Run a hammer warrior

12+1+3 Str, 12+3 Hammer Mastery

Enraging Charge
Flail
Devastating hammer
Renewing Smash
Fierce Blow
Brawling Headbutt
Lions Comfort
Sunspear Sig.

Main Runes are
Sup. Vigor (or best one you can buy atm)
Sup. Hammer
Sup. Strength (or Major If you dont have Sup. Vigor)
Sup. Absorption
Stone fist Insignia (lengthens KD, Needed to use Renewing Smash twice)
Vitae/Survivor

The Build is Simple Use EC And then Flail to Build Adren, Then Devastating Hammer -> Renewing Smash (x2) -> Fierce blow -> Brawling Headbutt -> Renewing Smash (x2)

Lions Comfort is for A self heal and a Little Adren gain
Sunspear Sig. For a Rez (Obviously)

Might try going W/Rt and bring like Flesh of my Flesh instead of SS? idk and if you have a good enough healer to not need a self heal might try Warriors Cunning instead of LC to avoid block Lockdown? again idk I haven't Worked too hard on this build just kinda threw it together and it worked for what i was doing (BG HM, SoOSC Balanced with a Good team)

If you decide to use it and have any questions just send me a pm
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Old Nov 14, 2010, 02:54 PM // 14:54   #4
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Oromis: Basically, your approach to the warrior is flawed. You need to change your way of thinking.

First: You're not out to protect yourself. You have monks and a backline that do that for you. This is important! Your duty is to protect others while they protect you.

This means forget about self-healing and defense, and remember that you're in a team. Think about what you can do to protect your team. There are three main ways warriors protect their team:

-Damage. Mostly, the best way to protect your team is to kill whatever's attacking them. This includes body blocking. Sometimes the best way to protect your team is by rushing to the enemies' backline and crushing their casters. Other times, it'll mean standing in front of 3-4 warrior, assassin or dervish mobs and doing what's called "linebacking."

-Save Yourselves. Is your team getting nuked? Are your healers having trouble keeping up with the enemies' damage? This will level the playing field. It doesn't affect you, but that's the point: it's not meant to. You're protecting your team, and your backline will be able to focus on protecting you.

-Knockdowns. Warriors are the best at these. It's cool whipping out Yeti's Smash or Earth Shaker, or Dragon Slash + Brawling Headbutt, and keeping enemies on their backs for the entire fight.

In general, the warrior only needs one skill on his bar to protect his team: SY. Much of the warrior's ability to protect his team comes from the player's skill at performing common maneuvers like body blocking, linebacking, damage dealing (this is a skill in itself - it's not all about your skill bar when playing a warrior), and other things that'll become apparent the more you play your warrior.

Just remember: when you play a warrior, it isn't about you. You exist to protect the rest of your team, even if they're AI. If they survive, you survive, but they can only survive if you protect them.

Whee.

Edit: Typos.

Last edited by Terek Zelta; Nov 14, 2010 at 02:59 PM // 14:59..
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Old Nov 14, 2010, 03:17 PM // 15:17   #5
Wilds Pathfinder
 
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If you're not too attached to your Sword, an Axe build is definitely the way to go with Warrior's Endurance...

Warrior/Ranger
==========
Axe Mastery 11+1+2 (helm + major rune)
Strength 12+1 (minor rune)
Beast Mastery 6

1. Dismember (Deep Wound is always good)
2. Power Attack
3. Cyclone Axe (a little weak, but recharges fast and excellent if you're able to position yourself decently in fights)
4. Tiger's Fury (have to be a little careful of your timing because of the 5-second lockout of your non-attack skills, but I find it's livable; go with Flurry and any secondary instead if you don't mind the -25% damage per hit)
5. Sprint
6. Some random skill, maybe a utility skill like Endure Pain or an useful EotN PvE skill like Asuran Scan or Light of Deldrimor for extra AoE.
7. "I Am the Strongest!" (excellent at even Norn rank 1)
8. Warrior's Endurance

The variation I use, [Dismember/Power Attack/Cyclone Axe/Burst of Aggression/Sprint/Rebirth (sometimes I do lose both my Monks multiple times :P)/I Am The Strongest/Warrior's Endurance] works very well for me in PvE, but since you don't have Nightfall for Burst of Aggression (the best attack speed boost for Warrior's Endurance builds since you need little adrenaline)...

EDIT: Take Terek's advice with a grain of salt. If you're mostly soloing or relying on pick-up groups for teaming, you can NOT rely on your teammates for protection other than what the aggro system provides and some healing now and then (Heroes, unless you can micromanage them in the heat of battle, tend to be fairly random about who gets what buffs, and with PUGs you have to deal with self-centeredness, lack of UI data, and random levels of general ability). There is nothing wrong with taking a personal defense skill or two. It's different if you've got a good guild who are used to working together and who are competent, obviously.

Last edited by ogre_jd; Nov 14, 2010 at 03:26 PM // 15:26..
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Old Nov 14, 2010, 03:26 PM // 15:26   #6
Pre-Searing Cadet
 
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Imo if you love warrior's endurance go scythe :P
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Old Nov 14, 2010, 04:18 PM // 16:18   #7
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Quote:
Originally Posted by ogre_jd View Post
EDIT: Take Terek's advice with a grain of salt. If you're mostly soloing or relying on pick-up groups for teaming, you can NOT rely on your teammates for protection other than what the aggro system provides and some healing now and then (Heroes, unless you can micromanage them in the heat of battle, tend to be fairly random about who gets what buffs, and with PUGs you have to deal with self-centeredness, lack of UI data, and random levels of general ability). There is nothing wrong with taking a personal defense skill or two. It's different if you've got a good guild who are used to working together and who are competent, obviously.
Heroes? Henchmen? Friends? Guildies?

Even in a pug, which I haven't done in a long time, that's how I play, and typically that's why people let me take point. The only time my advice really doesn't apply is if you're partying with 7 other incompetent people. Really. It does happen more than I'd like to think it does, but I'd also like to think that most people would just choose H/H over an awful pug.

You generally don't solo in this game unless you're farming, and my advice is geared towards party play for that reason. I only ever run with H/H or a friend + heroes these days.

That's a big problem I've noticed in this game, and it's why pugs are in the state they are. Everyone wants to be a one-man army and operate solo within a group. That's not how this game works. That's definitely not how warriors work.

Taking a defense skill or two is fine. I like bringing Soldier's Stance myself when I know I can't rely too much on my backline, but it doesn't change the fact that people's philosophy and approach to this class is ultimately wrong.
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Old Nov 14, 2010, 05:07 PM // 17:07   #8
Lion's Arch Merchant
 
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Quote:
Originally Posted by Oromis Dead Hand View Post
hey guys,
so im fairly new to this game and i was just wondering if i could get some feed back on how improve my build. I only have prophecies and eoth so that also limits me. Any ways what i have now is as follows:

Tactics: 10
Swordsmanship: 10
Strength: 11

Warriors Endurance (elite)
Bonettis Defense
Thrill of Victory
Power Attack
Pure Strike
Sever Artery
Healing Signet
Capture Skill or other depending on conditions

I guess what im trying to work out is a good all around build with decent damage and some protection in case i get into some trouble. This is mostly an energy centered build but due to my elite skill and armour i rarely have energy issues. So, suggestions?
Hello Oromis, welcome to GW Guru.

Your elite choice is a good one considering you only have access to Prophecies and EOTN, I would consider progressing through EOTN and unlocking several of the norn abilities such as "I am the Strongest" and "You Move Like a Dwarf" (you can check the Wiki if you want acquisition locations ).
With seemingly unlimited energy coming from Warriors Endurance (WE), you can use these shouts to your heart's content (and they are quite potent for general PvE).
Furthermore, the Asura spell "Asuran Scan" is a great single target damage option.

Power Attack is a great skill and I recommend using it with WE, Pure Strike and Thrill of Victory are not so potent and simply play second fiddle in terms of effectiveness compared to this skill.
If I were to recommend Prophecies/ EOTN skills I would recommend grabbing Protector's Strike (do not let its effect deceive you, it has a very low activation time, so it is effectively like an auto attack that occurs quickly with conditional damage and it is powered by strength) since you are running WE you can use both Prot Strike and Power Attack liberally.

As previous posters have mentioned, bring Sever Artery only if you have Gash, but to be honest I would bring neither and let one of your heroes / henchies bring deep wound if you really want the condition (the Eve henchmen in EOTN can apply it easily).
I would bring at least 1 or 2 adrenaline skills simply because they are there to use (Galrath Slash is decent) and your skill selection is limited to EOTN and Prophecies.

Ditch tactics, as previous posters have mentioned, there is very little to gain from this attribute line for a warrior, devote skills in your heroes and take proper henchies to support you instead.
I know it sounds counter intuitive to survival to forsake self heals, but the general idea is that if you devote your bar to being the best it can be (in other words, damage) then you are helping your team out in an optimal manner. A good red dot is a dead red dot.

With tactics removed you can add more to your sword and str attribute.

Try not to bring your capture signet unless you know you are in an area that features an elite you want to capture.

Bring the skills Frenzy and Rush if you have room, use frenzy when the enemy is not attacking you, and if you start taking damage and you are not under the effects of protective spirit, cancel frenzy with rush and you will be golden. Frenzy IS a good skill until you gain access to Nightfall and Flail.

Quote:
....This is mostly an energy centered build but due to my elite skill and armour i rarely have energy issues.....
If you are loading your armor with runes / insignias that boost your energy, don't bother since WE has an energy ceiling (you will be unable to gain any energy when your energy reaches a certain point anyway due to the skill).
I would invest your insignia choices in +armor since it will help mitigate damage sent towards you (especially if you are using frenzy).
Rune choices should be invested in Minor Swordsmanship and Strength furthermore I would recommend grabbing a Vigor Rune of various potency (based on your budget) as well as a Rune of Superior Absorption and either a +10 HP Vitae rune or a -20 blind duration rune (blindness sucks, but it is subjective at how effective the rune actually is). Your helm should provide +1 Swordsmanship for an optimal set-up.
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Old Nov 14, 2010, 09:30 PM // 21:30   #9
Ascalonian Squire
 
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ok thx everyone
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Old Nov 15, 2010, 02:48 AM // 02:48   #10
Wilds Pathfinder
 
Join Date: Feb 2008
Location: Canadia
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Quote:
Originally Posted by Terek Zelta View Post
You generally don't solo in this game unless you're farming, and my advice is geared towards party play for that reason. I only ever run with H/H or a friend + heroes these days.
Whoops. Guess I should've been more clear. By 'solo' I meant 'no other human players' (hence why I consider myself to have solo'd the vast majority of the game)
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